Computing and E-Safety
But the angels said to them,
“Do not be afraid, I bring you good news that will cause great joy for all people.”
Luke 2:10
The angels brought the Good News that God’s son had been born. Jesus teaches us that we should value and love one another. By our example, our children are nurtured and encouraged to be kind and compassionate, showing God’s love to those around them and enabling everyone to flourish.
Everyone is included in the St Edburg’s family, inspired to make a positive change and encouraged to interact with the community around us.
All are valued, all are loved.
Our updated Computing Curriculum has an increased focus on Computer Science including developing pupils’ programming skills and their understanding of what happens ‘behind the scenes’. However, it is important that children also continue to develop their Digital Literacy and e-safety capability, hence, our school curriculum is designed to reflect this.
Regular computing lessons throughout the school enable children to develop their skills knowledge and understanding in the three main strands of computing: information technology, computer science and digital literacy.
Our intent is to produce learners who are confident, discerning and effective users of technology and who also have a good understanding of computers and how computer systems work, and how they are designed and programmed. We want to equip pupils to use computational thinking and creativity that will enable them to become active participants in the digital world. It is important to us that the children understand how to use the ever-changing technology to express themselves, as tools for learning and to drive their generation forward into the future.
Whilst ensuring they understand the advantages and disadvantages associated with online experiences, we want children to develop as respectful, responsible and confident users of technology, aware of measures that can be taken to keep themselves and others safe online.
Our aim is to provide a computing curriculum that is designed to balance acquiring a broad and deep knowledge alongside opportunities to apply skills in various digital contexts. Beyond teaching computing discreetly, we will give pupils the opportunity to apply and develop what they have learnt across wider learning in the curriculum.
Children learn to take responsibility for IT equipment. All classes have access to iPads, laptops and programmable devices. Children are taught how to look after, set up and login to these devices.
We have pupil digital leaders who support and encourage others in their classes and ensure that pupils have a voice in the continuing development of the curriculum.
We cover the three inter-related strands of the National Computing Curriculum:
- Computer Science
- Information Technology
- Digital Literacy
All children at St Edburgs have Computing lessons, with nearly all year groups being taught by a subject specialist. Computing skills are embedded across the curriculum. When appropriate, Computing projects link to year group topics.
Our intent is to develop learners who can combine practical IT skills with imagination and creativity. Children develop their ideas through creative projects, from interactive games and quizzes using PowerPoint, ScratchJR, Scratch and Python, to audio recording and editing, animations, interactive adventure games and film-making.
Children are taught how to work in an organised and efficient way. They learn how to open and save work to and from shared network areas and the cloud. They learn to be creative coders, who work systematically, carefully and logically. Collaboration is key. As a consequence of lockdown, children have now had the opportunity to develop and practise a wide range of online learning skills, including safe, respectful and positive learning behaviour during online meetings, completing online assignments independently and working collaboratively. We will continue to build on these skills in school.
Children are encouraged to experiment and to understand the power of 'undo'- to become comfortable learning from their mistakes and trying new things.
Children learn how to look after themselves physically and mentally online, and how to keep themselves safe and happy. This includes when to take breaks, how to sit at and use devices, and how to monitor their own use of screens, with an awareness of how addictive they can be. A balanced approach to the use of technology is promoted. They learn about safe online behaviours based around content, contact and conduct. They consider what to share, who to speak to online and how, the reliability of online information and most importantly, who to speak to if they have a problem.
Children learn to take responsibility for IT equipment. All classes have access to iPads, and we have a bank of laptops for each key stage. We have a large number of programmable robots. Children are taught how to look after, set up and login to these devices.
Over the course of this year we will be developing pupil digital leaders, and ensuring that pupils have a voice in the continuing development of the curriculum.
Children also consider how technology is used and could be used in the real world, including in school, at home and in the wider world. They learn through real life examples of technology metaphors, and find out about possible career options linked to Computing.
Pupil Voice:
"I love being a Digital Leader because I'm such a tech nerd"
Ted
Pupil Voice
"I feel like I am becoming an expert because I know so much about technology now"
Joshua
We cover the three inter-related strands of the National Computing Curriculum:
- Computer Science
- Information Technology
- Digital Literacy
All children at St Edburgs have Computing lessons, with nearly all year groups being taught by a subject specialist. Computing skills are embedded across the curriculum. When appropriate, Computing projects link to year group topics.
Our intent is to develop learners who can combine practical IT skills with imagination and creativity. Children develop their ideas through creative projects, from interactive games and quizzes using PowerPoint, ScratchJR, Scratch and Python, to audio recording and editing, animations, interactive adventure games and film-making.
Children are taught how to work in an organised and efficient way. They learn how to open and save work to and from shared network areas and the cloud. They learn to be creative coders, who work systematically, carefully and logically. Collaboration is key. As a consequence of lockdown, children have now had the opportunity to develop and practise a wide range of online learning skills, including safe, respectful and positive learning behaviour during online meetings, completing online assignments independently and working collaboratively. We will continue to build on these skills in school.
Children are encouraged to experiment and to understand the power of 'undo'- to become comfortable learning from their mistakes and trying new things.
Children learn how to look after themselves physically and mentally online, and how to keep themselves safe and happy. This includes when to take breaks, how to sit at and use devices, and how to monitor their own use of screens, with an awareness of how addictive they can be. A balanced approach to the use of technology is promoted. They learn about safe online behaviours based around content, contact and conduct. They consider what to share, who to speak to online and how, the reliability of online information and most importantly, who to speak to if they have a problem.
Children learn to take responsibility for IT equipment. All classes have access to iPads, and we have a bank of laptops for each key stage. We have a large number of programmable robots. Children are taught how to look after, set up and login to these devices.
Over the course of this year we will be developing pupil digital leaders, and ensuring that pupils have a voice in the continuing development of the curriculum.
Children also consider how technology is used and could be used in the real world, including in school, at home and in the wider world. They learn through real life examples of technology metaphors, and find out about possible career options linked to Computing.